The Carmageddon series feature a multitude of neat easter eggs and secrets.
General secrets
- One can skip the starting line countdown by pressing the wheelspin (Z) key (double-tap the accelerator in Funsize). The announcer will then say "Hey, you!" and dock 1000 credits.
- In TDR 2000, the announcer doesn't catch you as long as you stay in the grid position.
- If one changes the camera's horizontal angle, it can always be reset to behind the car by pressing the left and right arrow keys simultaneously.
- Pressing Ctrl+A (DOS/Windows) / Cmd+A (Mac) will abort the current race, and pressing Ctrl+Q (DOS/Windows) / Cmd+Q (Mac) will exit the game.
- Oddly, TDR 2000 lacks this feature.
Carmageddon & Splat Pack
Quake reference
The MagnaChem Abandoned Ice Station features several men frozen in ice - they are in fact the player model (Ranger) from id Software's Quake. The first level they appear in is actually called 'Icing on the Quake'.
UFO
In the Devil's Canyon Mining Town, there is a pyramid-shaped building near the town's center. If the player enters it through the openings on the top, in the Roswell That Ends Well level, they'll spot a UFO.
Buffer overflow
During development, QA testers found that if they held a key down whenever the game asks for text, like the name entry box in the new game screen, the text would get so large it would glitch the game. That bug was eventually fixed, and now if the player tries that, after around a minute the screen will fade to black to show a message saying "Fixed that you twisted bastards" for a few seconds, before fading back to the previous screen. This message was added as a way to bring some fun to the QA testers' thankless jobs when they were to try the glitch again, as explained by Matt Edmunds in a message to jeff-1amstudios:
And regarding the 'fixed that you twisted bastards' (sorry I'm crap at replying) - that was Patrick who was aghast that one* of the QA testers at SCI was sad enough to sit there and keep pressing buttons until the buffer overflowed and the game crapped out. To ensure they tested his fix, and to provide them with some entertainment in their thankless job, he stuck that message in. *that QA test was Ben Gunstone who went on to a great career at SEGA before joining the Stainless mothership in 2006 as Production Director. After a couple of years sabbatical he recently rejoined us as my effective deputy - a much-needed Operations Director.
Carmageddon II
A 2-part video with a compilation of secrets can be found here.
Checkpoint finder
The mini-map shows two lines, the blue one indicating where the next checkpoint lies. Regular racing games that feature maps/mini-maps don't normally have anything like this. Pressing Ctrl+Map will toggle the checkpoint finder. When one disables it, the text "Checkpoint finder turned off (as it should be...)" appears, and when one enables it, the text "Checkpoint finder turned on (don't you start racing now...)" appears. Secrets video 2 at 0:29.
Junkyard magnets and fans
Normally, the magnets at Max's Junkyard don't interact with anything; specifically, they don't attract metal like real magnets would. Well good news, this ability is in the game! The problem is that there is no in-game menu option to turn them on; it can only be changed by editing the options file directly. If you are unsure of what you are doing, create a backup of the OPTIONS.TXT file. If something goes wrong, just restore it.
Open the OPTIONS.txt
file found in the DATA
folder (in your main Carmageddon II folder). Next, search for the line that reads RussellsFannies 0
(line 40) and change the 0 to 1. Save the file and load up Carmageddon II. Go to Max's Junkyard (any race) and approach a magnet. If everything went well, the magnet should pull you in! It's not that hard to get out once grabbed. You can also push a scrap car and it'll also grab it. Secrets video 2 at 1:06. It also seems this turns on the fans in the level, such as the ones in the race Shove Thy Neighbour.
According to Nobby, Russ, one of the developers behind the game, added that feature in secrecy. The physics-handling crew was then worried it would break the physics. Luckily, it didn't, and ended up remaining in the game for the final release. [1]
Twin Peaks room
At the Beaver Woods is an easter egg in the form of a hidden room as a reference to Twin Peaks. It is located at the South of the map, inside the wall, and above ground level. The player can access it via the following method, or by using the fly mode.
The player must search for a sign. Looking at the roads around the houses will reveal one junction with an arrow and question mark painted onto it. It looks to be pointing along a road that, shortly after, turns to the left. In reality, it's pointing to the wall where the easter egg lies - the hill at that point is fake. Using Kangaroo on Command, the player must speed towards the wall and jump once or twice. If done correctly, the player will pass through it and enter a room that looks like the Black Lodge. This room has some misc. powerups, and the gravity works as if the player is underwater. To exit the room, it's almost mandatory that the player collects one of the Drugs pickups. Secrets video 2 at 4:18.
UFO
In the I Want to Bereave level at the El Morte Desert, a UFO can be seen floating between the pyramids. This Unidentified Flying Object can be interacted with - the easiest and most dangerous way to do this is by parking under it, then jumping repeatedly using Kangaroo on Command, smacking into it. If the flying saucer is touched in any way, it'll say the following: "Greetings Earthlin... aargh!". Maybe the aliens came in peace, but the player's pesky brutality destroyed them. Either way, after their failed attempt at greeting a murder vehicle, the UFO will lose its hovering ability and crash down to the ground. This is why using kangaroo on command from underneath it is dangerous: if the player isn't fast enough they can get squashed by it. A safer way is to jump on it from the pyramids. Secrets video at 3:19.
USS Lewinsky mission room
Not exactly a secret per se, but the truth is that the lower deck of the USS Lewinsky can be accessed outside the Hard Core mission. To enter it, the player can drop from the main deck, to the small triangle visible on the map, at the Northwest. The player will fall through the water and land on the lowest deck. Being underwater, cheats should be used to have Underwater Ability. From here, it may be a bit hard to get to the rest of the deck. If an opponent passes trough the lower deck's door and gets stuck there, this is a way to get to them. Secrets video 2 at 2:07.
Misc. secrets
- One can move the mini-map by holding Shift and pressing the arrow keys.
- One can move the preview while on the map by pressing the arrow keys.
- While in cockpit view, press Up to switch to the bumper cam. Press Down to switch back.
- One can take a screenshot at any time by pressing Ctrl+D.
- The bear ice sculptures at the Beaver Mountains can be destroyed, and the message "That's the last time he shits in the woods!" appears.
- The clown billboards at the Mr. Jolly Fairground can be shattered, but only if the impact is hard enough.
- During Action Replay, when in Manual Cam mode, one can press the Left+Right arrow keys simultaneously to return the camera to the car. Ctrl+Up or Ctrl+Down can also be used to shift the camera vertically.
- There is solid road on the other side of the South wall at the Beaver County Airport. Similarly, there is also a solid track after the walls at the end of the train tunnels at the Beaver Woods.
- A huge, long rock and two circular ones, correctly aligned, at the center of El Morte Desert, represent a certain part of the human male anatomy, when erect.
- The oil pumps at the El Morte Desert can be destroyed without the explosive charges. A really hard smack will do the job.
Carmageddon: TDR 2000
Kangaroo on Command prison
The player starts crossing the Bridge from the North of the map, because one of its ends was broken down. However, the other end of the broken road is still intact, and it leads inside a tunnel. Looking up shows that the tunnel is rendered, and that there could possibly be stuff inside it too.
Unfortunately, there is no easy way to go there. It is possible to get in with a Wall Climber powerup which often spawns nearby, but this is extremely difficult as the lip of the road within the tunnel has an overhang. The alternative method is to get some Kangaroo on Command powerups, but again, one must be extremely lucky with the level's powerup spawns and even then it is difficult, as this method requires three precise, consecutive jumps. As such, the easiest way to access this room is by using cheats, or the Action Replay's manual camera.
After moving back a bit and jumping inside, similarly to how the Twin Peaks room in Carmageddon II is accessed, the tunnel is entered. Moving inside the tunnel to investigate reveals a sign insulting the player for being a Kangaroo on Command enthusiast: "Friggin Kangaroo on Command Freak". The tunnel builders had some issue with the player, for some reason, as they also lock them up in there. Trying to turn back will reveal another sign floating, saying "Now You are Stuck SUCKER". But this sign wasn't present when the player came in! This is a wall that only has one side rendered and solid, which means that from the other side, the player may pass through it, and see through it, but the same doesn't apply to the rendered side.
The only way out now is to recover to a previous spot. The Action Replay's manual camera can also get stuck inside the tunnel.
Misc. secrets
- The game's menus are decorated with assorted wiring and switches. Said switches can be clicked on, and they'll flip their position. By flipping them in a specific order, the game's credits will show up: (from left to right) up down up, down down up, down up down.[2]
Trivia
- The bear statues' messages on the Beaver Mountains are a reference to the phrase "Does a bear shit in the woods?", used to sarcastically reply to people who give questions with an obvious "yes" answer.
References
- ↑ [www.youtube.com/watch?v=VrlN9gpiOFE August 13th live stream], where Nobby points out Russ added "RussellsFannies" secretly. The moment in question happens at 41:45.
- ↑ El secreto de las palancas, at the Carmageddon Foro Foretico