Search results

View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • ==Gameplay== <!--T:2--> [[Image:CarmaTDRgbc-shot1.jpg|thumb|160px|left|Gameplay screenshot]] ...
    3 KB (450 words) - 13:00, 10 April 2024
  • ==Gameplay== <!--T:3--> [[Image:Carmagbc-shot1.gif|frame|left|Gameplay screenshot]] ...
    3 KB (463 words) - 00:25, 10 January 2024
  • ==Gameplay effects of crushage== It is possible for crushage to have an indirect effect on gameplay - most cars have bonnets which can be bent or twisted upwards, smashable wi ...
    4 KB (614 words) - 13:46, 18 June 2014
  • [[Category:Gameplay]] ...
    432 bytes (66 words) - 16:32, 18 June 2014
  • ==Gameplay== [[Image:Carmagbc-shot1.gif|frame|left|Gameplay screenshot]] ...
    4 KB (227 words) - 18:02, 30 April 2020
  • ==In gameplay== <!--T:2--> [[Category:Gameplay]] ...
    3 KB (529 words) - 13:42, 1 July 2014
  • ...s can be heard throughout the powerup's duration. The gas has no effect on gameplay, other than occasionally blocking the player's view. ...
    634 bytes (90 words) - 13:23, 19 August 2014
  • ! width="33%" | Gameplay <!--Gameplay: content--> ...
    5 KB (635 words) - 12:52, 16 January 2015
  • [[Image:carmamob3d-shot1.gif|thumb|150px|right|3D version gameplay]] ==Gameplay== <!--T:5--> ...
    4 KB (594 words) - 22:53, 30 April 2020
  • ...n in the Carmageddon series. Although it doesn't play an important role in gameplay, it still has its utilities. [[Category:Gameplay]] ...
    2 KB (328 words) - 16:26, 18 June 2014
  • ==Gameplay== ...
    3 KB (400 words) - 13:14, 10 April 2024
  • In gameplay terms, a driver is permanently assigned to their vehicle; whatever car the Drivers can not leave their cars during gameplay, although in ''[[Carmageddon II]]'' and ''[[Carmageddon: TDR 2000]]'', thei ...
    2 KB (386 words) - 21:00, 9 August 2018
  • [[Image:CarmaTDRgbc-shot1.jpg|thumb|160px|left|Gameplay screenshot]] *[http://www.youtube.com/watch?v=muOerV8UzcM Gameplay trailer] on YouTube ...
    2 KB (255 words) - 18:00, 30 April 2020
  • [[Category:Gameplay]] [[Category:Gameplay]] ...
    3 KB (423 words) - 16:29, 18 June 2014
  • [[Category:Gameplay]] ...
    1 KB (178 words) - 10:01, 21 December 2023
  • [[Category:Gameplay]] ...
    1 KB (164 words) - 19:35, 13 January 2015
  • [[Category:Gameplay]] ...
    1 KB (217 words) - 13:56, 18 June 2014
  • ...alive or not, grow. This is purely for comedy, as it has little impact in gameplay. Regardless, the big heads also increase the pedestrians' size, making them ...
    1 KB (191 words) - 16:32, 18 June 2014
  • *Shots from PC Gameplay and polish Play magazines show a completely different design for the Killa ...Kart.png|Early design of the Killa Kart from the June 2000 issue of the PC Gameplay magazine<ref>https://web.archive.org/web/20040316170148if_/http://www.inetr ...
    4 KB (570 words) - 15:41, 24 February 2024
  • [[Category:Gameplay]] ...
    1 KB (226 words) - 16:30, 18 June 2014
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)