- ==Gameplay== <!--T:2--> [[Image:CarmaTDRgbc-shot1.jpg|thumb|160px|left|Gameplay screenshot]] ...3 KB (450 words) - 13:00, 10 April 2024
- ==Gameplay== <!--T:3--> [[Image:Carmagbc-shot1.gif|frame|left|Gameplay screenshot]] ...3 KB (463 words) - 00:25, 10 January 2024
- ==Gameplay effects of crushage== It is possible for crushage to have an indirect effect on gameplay - most cars have bonnets which can be bent or twisted upwards, smashable wi ...4 KB (614 words) - 13:46, 18 June 2014
- [[Category:Gameplay]] ...432 bytes (66 words) - 16:32, 18 June 2014
- ==Gameplay== [[Image:Carmagbc-shot1.gif|frame|left|Gameplay screenshot]] ...4 KB (227 words) - 18:02, 30 April 2020
- ==In gameplay== <!--T:2--> [[Category:Gameplay]] ...3 KB (529 words) - 13:42, 1 July 2014
- ...s can be heard throughout the powerup's duration. The gas has no effect on gameplay, other than occasionally blocking the player's view. ...634 bytes (90 words) - 13:23, 19 August 2014
- ! width="33%" | Gameplay <!--Gameplay: content--> ...5 KB (635 words) - 12:52, 16 January 2015
- [[Image:carmamob3d-shot1.gif|thumb|150px|right|3D version gameplay]] ==Gameplay== <!--T:5--> ...4 KB (594 words) - 22:53, 30 April 2020
- ...n in the Carmageddon series. Although it doesn't play an important role in gameplay, it still has its utilities. [[Category:Gameplay]] ...2 KB (328 words) - 16:26, 18 June 2014
- ==Gameplay== ...3 KB (400 words) - 13:14, 10 April 2024
- In gameplay terms, a driver is permanently assigned to their vehicle; whatever car the Drivers can not leave their cars during gameplay, although in ''[[Carmageddon II]]'' and ''[[Carmageddon: TDR 2000]]'', thei ...2 KB (386 words) - 21:00, 9 August 2018
- [[Image:CarmaTDRgbc-shot1.jpg|thumb|160px|left|Gameplay screenshot]] *[http://www.youtube.com/watch?v=muOerV8UzcM Gameplay trailer] on YouTube ...2 KB (255 words) - 18:00, 30 April 2020
- [[Category:Gameplay]] [[Category:Gameplay]] ...3 KB (423 words) - 16:29, 18 June 2014
- [[Category:Gameplay]] ...1 KB (178 words) - 10:01, 21 December 2023
- [[Category:Gameplay]] ...1 KB (164 words) - 19:35, 13 January 2015
- [[Category:Gameplay]] ...1 KB (217 words) - 13:56, 18 June 2014
- ...alive or not, grow. This is purely for comedy, as it has little impact in gameplay. Regardless, the big heads also increase the pedestrians' size, making them ...1 KB (191 words) - 16:32, 18 June 2014
- *Shots from PC Gameplay and polish Play magazines show a completely different design for the Killa ...Kart.png|Early design of the Killa Kart from the June 2000 issue of the PC Gameplay magazine<ref>https://web.archive.org/web/20040316170148if_/http://www.inetr ...4 KB (570 words) - 15:41, 24 February 2024
- [[Category:Gameplay]] ...1 KB (226 words) - 16:30, 18 June 2014