- 11:16, 16 January 2024 Crashocalypse - Torus Games Interview (hist | edit) [6,597 bytes] Mrroblinx (talk | contribs) (Created page with "Interview done by X-Ray from Crashocalypse, featuring one of the lead programmers of Torus Games, Mark Wayland. The interview involves discussing what he would have done different if he had more time and freedom, what was the hardest part of development, what does he think of the Carmageddon games, and other miscellaneous things<ref>https://crashocalypse.cwaboard.co.uk/torus_interview.shtml</ref>. ==Interview== We had a 10 hour l...")
- 19:25, 12 January 2024 Unused content from Carmageddon: Reincarnation (hist | edit) [815 bytes] Mrroblinx (talk | contribs) (Created page with "This page includes all of the unused content from ''Carmageddon: Reincarnation''. ===Eagle IV=== thumb|right|Early Eagle R design. {{Main|Eagle IV}} The Eagle used to have a completely different design dubbed the "Eagle IV". It was shown in some Pre-Alpha images, and the model was shared by Neil "''Nobby''" Barnden for Alex "''TSK''" Tsekot, who unwrapped and textured it<ref>https://sketchfab.com/3d-models/eagle-iv-unused-early-versio...")
- 19:22, 12 January 2024 Unused content from Carmageddon: Splat Pack (hist | edit) [662 bytes] Mrroblinx (talk | contribs) (Created page with "{{under construction}} This page includes all of the unused content from ''Carmageddon: Splat Pack''. ==Power Ups== *'''Got 'im in the bollocks!''': Displays a message on-screen and gives credits. It's a remnant from a planned powerup that was to be obtained when the player hit the Devil's gonads. This powerup is also present, and unused, in ''Carmageddon II''. Category:Unused content")
- 19:20, 12 January 2024 Unused content from Carmageddon II: Carpocalypse Now (hist | edit) [4,155 bytes] Mrroblinx (talk | contribs) (Created page with "{{under construction}} This page includes all of the unused content from ''Carmageddon II: Carpocalypse Now''. ==Power Ups== {{Main|Power Ups in Carmageddon II}} Amongst the regular powerups, there are some that can be activated with cheats, but not found in-game, and others that are found in the game's string files. <!--T:9--> *'''Turbo cops''': Leftover from the original game, doesn't work because the Cop system wasn't implemented. *'''Frozen cops''':...")
- 19:19, 12 January 2024 Unused content from Carmageddon (hist | edit) [1,968 bytes] Mrroblinx (talk | contribs) (Created page with "{{under construction}} This page includes all of the unused content from ''Carmageddon''. ==Early Ed 101== The official ''Carmageddon'' website had shown a weird hovercraft vehicle for Ed 101. It's completely different from the Tashita. However, the strangest part is that its textures are still in the final game, and not where one would expect. It's in <code>DEZRACE2.PIX</code>, the file that stores Devil's Canyon Mining Town's textures. Check out the #Gal...")
- 01:36, 12 January 2024 Unused content from Carmageddon: TDR 2000 (hist | edit) [21,447 bytes] Mrroblinx (talk | contribs) (Created page with "{{under construction}} This page includes all of the unused content from ''Carmageddon: TDR 2000''. ==Driver names & description== As with earlier games, each vehicle was given some info to display on the Choose car screen, such as vital statistics (top speed, kerb weight, 0-60 speed), a name for the vehicle, the driver's name, and a brief description. For unknown reasons, the driver names and descriptions (as well as "short names") were removed from the...")