The Carmageddon games are organized by menus. Although, all games have a different structure. Some have a single menu with almost every option, while others have menus inside menus inside menus.
Overview
Each menu contain several things. These can be changeable options, other menus or information. For most games, the player must first enter either the new game or load game menus and choose a race before starting it. Carmageddon II, however, already starts with an all-in-one menu.
Games
This is the menu structure in each game.
Carmageddon
To Do: Add info on "Network game"'s sub menus. Care to do so? |
- Main menu
- Race menu
- Change race
- View info
- Parts shop
- Change car
- Start race
- Pause menu
Carmageddon II
Carmageddon TDR 2000
Carmageddon (PlayStation)
- Start Game / Continue Game
- Change Race
- View Info / View Racers / View Scene
- Car Shop
- Select It
- Buy It
- Done
- Save Game
- Start Race
- Head To Head
- Car Crusher
- Player One Choose Car
- Player Two Choose Car
- Choose Map
- Fox 'N' Hounds
- Player One Choose Car
- Player Two Choose Car
- Choose Map
- Checkpoint Stampede
- Player One Choose Car
- Player Two Choose Car
- Choose Map
- Car Crusher
- Options
- Controller Setup P1
- Calibrate Analog
- Choose Button Settings
- Steering Sensitivity: Low / Medium / High
- Vibration: On/Off
- Back To Options Menu
- Controller Setup P2
- Calibrate Analog
- Choose Button Settings
- Steering Sensitivity: Low / Medium / High
- Vibration: On/Off
- Back To Options Menu
- Music Volume
- SFX Volume
- Difficulty Level
- Screen Position
- Select Language
- Back To Main Menu
- Controller Setup P1
- Load Game
Carmageddon 64
- Main menu
- Carmageddon
- Quick Start
- Head to Head
- Eliminator
- Driven to Destruction
- Checkpoint Stampede
- Practice
- Options
- Controller Pak
- Controller Select
- Pause menu
- Continue
- Abort Race
- Widescreen 4:3 / 16:9
Carmageddon (Game Boy Color)
- Main menu
- Start race
- Select car
- See password
- Enter password
Aspect
In Carmageddon, most of the menu's components are inside a monitor, and when certain things change, said monitor will spin out of the screen and comeback with the next menu.
In Carmageddon II, the menus have a simple greenish background, and most options are inside dark green blobs. These blobs are quickly expanded when the menu is loaded, making a neat - albeit simple - effect.
In Carmageddon TDR 2000, the menus are made of simple buttons, but the rest of the layout is rather complex, and is best described with screenshots. Most menu screens have some switches that can be pressed.
To Do: Describe CarmaPS's menu aspect. Care to do so? |
In Carmageddon 64, the menus are divided in parts that are attached to conveyor belts. When a menu is chosen, gears in the background move the conveyor belts and bring the parts for the next screen.
Carmageddon (Game Boy Color)'s menus are rather simple. They follow the same aspect as Carma2's, but without the animations.
Trivia
- Pressing the up or down arrow keys in any of Carmageddon TDR 2000's menus will play a small sound that sounds like metal clanking.