Powerup | |||||
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Gravity From Jupiter | |||||
Icons | |||||
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Info | |||||
A powerup in | Carma, Carma2, CarmaTDR, CarmaPS | ||||
Type | Misc. | ||||
Use | Timed | ||||
Amount | 30 seconds 10 seconds (CarmaTDR, CarmaPS) |
The Gravity From Jupiter powerup increases the level's global gravity, which means that every object gets heavier. This includes pedestrians, drones, opponents, everything. This means that, for instance, a pedestrian that falls from a medium height, that doesn't kill it normally, might die with this powerup in effect.
As for the player's vehicle, this has quite the impact. Due to the frame being heavier, and thus closer to the wheels, acceleration is a bit slower. On the other hand, braking is a lot faster. Turning is a bit easier, and global impacts hit a bit harder. Also, hills are obviously harder to climb, and jumps are shorter.
This powerup is often combined with Hot Rod or the Afterburner, due to it negating the suspension effect. For its opposite, see Lunar gravity.
Carmageddon
To obtain it with cheats, press Ctrl+5 when in cheat mode or type RABBITDREAMER.
Technical data
Code number | 45 |
Icon | Sgravj.PIX |
Fizzle type | 1 |
Action index | 16 |
Float parameters | Gravity divisor: 5 |
Integer parameters | none |
Group inclusion | 512 |
Pratcam sequence | 40 |
Net type (?) | 1 |
Carmageddon II
To obtain it with cheats, press Ctrl+5 when in cheat mode or type LEDSLEDS.
Technical data
Code number | 45 |
Icon | gravityjupit |
Fizzle type | 1 |
Action index | 16 |
Float parameters | Gravity divisor: 5 |
Integer parameters | none |
Group inclusion | 512 |
Pratcam sequence | 40 |
Flags (?) | 1 |
Carmageddon: TDR 2000
Nothing to note.
Carmageddon (PlayStation)
Nothing to note.
Trivia
- The gravity in Jupiter is around 254% that of Earth's. In the first two games, however, it's 500% the normal gravity.