- 0: Credits.
- Int 1: Minimum credits.
- Int 2: Maximum credits.
- 1: Sets the peds' speed. For some weird reason, if the powerup number is 2 (pedestrians with greased shoes), it won't affect the speed of their movements: just the speed at which they leave their spot.
- 2: Sets the peds' size. Used in giant pedestrians.
- Float 1: Size factor. Sets the height.
- Float 2: Size factor. Sets the left-to-right width.
- Float 3: Size factor. Sets the front-to-back width.
- 3: Explosive pedestrians.
- 4: Selects a random powerup. Used in random selection (28).
- Ints: A list of the powerups that can be chosen.
- 5: Invulnerability.
- 6: Free repairs.
- 7: Instant repair.
- 8: Timer frozen / thaw.
- 9: Sets the car's acceleration, suspension, etc. Used in hot rod.
- Float 1: Speed factor. This is either useless or it messes with the other parameters.
- Float 2: Grip multiplier. Multiplies the speed and how much the car will rise when accelerating.
- Float 3: Front suspension give multiplier. Sets how wobbly the car's front suspension is.
- Float 4: Rear suspension give multiplier. Sets how wobbly the car's rear suspension is.
- Float 5: Front extra ride height. Offsets the front wheels' height.
- Float 6: Rear extra ride height. Offsets the rear wheels' height.
- Float 7: Damping multiplier. Sets how much the wheels bounce back when they hit the ground.
- 10: Underwater ability.
- 11: Time bonus.
- Int 1: Minimum time.
- Int 2: Maximum time.
- 12: Bodywork trashed.
- 13: Drugs.
- 14: Sets the opponents' acceleration. Used in turbo opponents.
- 15: Sets the cops' acceleration. Used in turbo cops. It has no effect.
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