Difficulty

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Several of the Carmageddon games have a selectable difficulty level. Usually allowing a choice between easy, medium and hard (but with more creative names), the level chosen determines the amount of credits earned from certain actions (such as killing a pedestrian or clearing a checkpoint), as well as the time allocated for races and several other aspects.

Carmageddon

The names for the difficulty modes are:

  • As easy as killing bunnies with axes
  • Normal everyday carnage
  • Harder than French kissing a cobra

The changes between modes can be found and changed in the DATA\GENERAL.TXT file. The prices for the different APO parts are in DATA\PARTSHOP.TXT. The changes are:

Easy Normal Hard
Initial credits 7500 5000 3000
Credits per rank 20000 35000 40000
Repair cost (credits per %) 10 20 30
Recovery cost 1000 2000 4000
Ped kill extra time 20 8 5
Damage extra time (seconds per % damage caused) 0.75 0.5 0.25
Damage credits (credits per % damage caused) 11 8 5
Extra time for wasting 120 90 60
Credits for wasting 3000 2000 1000
Time awarded for rolling car (?) 60 30 15
Credits awarded for rolling car (?) 1000 1000 1000
Credits awarded by checkpoints 2000 500 50
Countdown skipping fine 1000 1000 1000
Credits per time bonus seconds (end of race) 15 10 5
Cunning stunt bonus 2000 1000 500
APO level 1 cost 500 1000 1500
APO level 2 cost 100000 125000 250000
APO level 3 cost 200000 250000 375000
APO level 4 cost 300000 375000 500000
APO level 5 cost 400000 500000 750000
APO level 6 (cheat) cost 500 500 500

Carmageddon II

The names for the difficulty modes are:

  • As easy as stamping on kittens
  • Normal day-to-day depravity
  • As hard as fisting a Velociraptor

The changes between modes can be found and changed in the DATA\GENERAL.TXT file. Each race also has a different starting time, but that is listed in each of the race's pages. The changes are:

Easy Normal Hard
Initial credits 10000 5000 2500
Credits per rank (unused) 20000 35000 40000
Ped kill credits 300 200 150
Ped kill extra time 20 10 5
Repair cost (credits per %) 10 20 30
Recovery cost 1000 2000 4000
Damage extra time (seconds per % damage caused) 1.0 0.75 0.50
Damage credits (credits per % damage caused) 15 13 11
Extra time for wasting 120 90 60
Credits for wasting 3000 2000 1000
Time awarded for rolling car (?) 60 30 15
Credits awarded for rolling car (?) 1000 1000 1000
Credits awarded by checkpoints 2000 500 50
Countdown skipping fine 1000 1000 1000
Credits per time bonus seconds (end of race) 15 10 5
Cunning stunt bonus 2000 1000 500
Initial APO slots 7 4 2
APO cost 50000 50000 75000
Trade-in APO cost 25000 25000 35000
APO substitution cost 50000 50000 75000
APO slot substitution cost 50000 50000 75000

Carmageddon TDR 2000

The names for the difficulty modes are:

  • Sunday Driver - Easy
  • Boy Racer - Normal
  • Speed Demon - Hard

The changes between modes can be found and changed in the ASSETS\CARMA.pak\difficulty.txt file. Each race and mission also has a different starting time, and checkpoint time bonus, but those are listed in each of the race's pages, and in the file ASSETS\CARMA.pak\races.txt. The changes are:

Easy Normal Hard
Initial credits 5000 5000 5000
Starting Time 2:30 2:00 1:10
Countdown skipping fine 1000 2000 3000
Ped kill credits 350 300 280
Credits per checkpoint 2000 1500 1400
Credits per opponent damage unit 30 20 15
Extra time per opponent damage unit 1.0 0.75 0.5
Credits per opponent wasted 3300 2400 1600
Cunning stunt bonus 5000 4000 3000
Repair cost 20 30 40
Recovery cost 2000 3000 4000
Armor cost 25000 35000 50000
Armor slot cost 15000 25000 35000
Armor trade in 25000 20000 30000
Power cost 30000 40000 55000
Power slot cost 20000 30000 40000
Power trade in 30000 25000 35000
Offensive cost 35000 45000 55000
Offensive slot cost 25000 35000 45000
Offensive trade in 30000 30000 40000

Some aspects are the same regardless of difficulty, but are still mentioned in the difficulty.txt file:

  • Ped kill extra time: 2
  • Opponent wasted extra time: 30

Carmageddon (PlayStation)

The names for the difficulty modes are:

  • A walk over
  • Everyday carnage
  • As hard as nails

The changes between modes are:

Easy Normal Hard
Initial credits

Carmageddon 64

The names for the difficulty modes are:

  • Sunday Driver
  • Boy Racer
  • Speed Demon

The changes between modes are:

Easy Normal Hard
Initial credits

Carmageddon: Reincarnation (Alpha)

The names for the difficulty modes are:

  • Pulping Puppies With Hammers
  • Normal Rampant Insanity
  • Harder Than Rimming A Rhino

See also


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