Customizing: Difference between revisions

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The PC Carmageddon games can be '''customized''' more than the average video game. Although it's not as easy as editing ''[[Wikipedia:Doom (video game)|Doom]]'', the methods been extensively researched and documented, so it's not a hard task - just long.
The PC Carmageddon games can be '''customized''' more than the average video game. Although it's not as easy as editing ''[[Wikipedia:Doom (video game)|Doom]]'', the methods have been extensively researched and documented, so it's not a hard task - just long.


The games can have their levels, cars and graphics changed. In order to do this, special tools (most created by the fans) are required. Yet, [[{{PAGENAME}}#Custom skins|custom skins]] for ''Carmageddon TDR 2000'' are official and easy.
The textures (skins), models and values for many things can be changed, such as levels, cars, graphics, physics and sounds. For some of these, special tools are required, many of which were created by fans. ''Plenty'' of user-made content is available to download online from fan-sites.


==[[Cars]]==
==[[Cars]]==
Custom '''cars''' can be added easily to the 3 PC games. In ''[[Carmageddon II]]'' 's case, [[Carstockalypse]] is recommended. Cars can be textured and set up for ''Carmageddon II'' using [[PlayThing2]], but must be created in a 3D program such as 3DS Max.
Custom '''cars''' can be added easily to the PC games. In ''[[Carmageddon II]]'' 's case, [[Carstockalypse]] is recommended to add/remove them from the roster. For ''Carmageddon'' the skins are kept in <code>PIX</code> format. Cars can be textured and set up for ''Carmageddon II'' using [[Plaything2]], but must be created in a 3D program such as 3DS Max.
Car attributes can also be edited; while the data is kept in <code>txt</code> files, in ''Carmageddon'' they require decrypting, while ''Carmageddon II'' needs them extracting from <code>twt</code> archives.
Car attributes can also be edited, as the data is kept in <code>TXT</code> files: In ''Carmageddon'' they require decrypting, while ''Carmageddon II'' needs them extracting from <code>TWT</code> archives.
 
In ''Carmageddon TDR 2000'', the skin textures are in <code>BMP</code> format, making custom skins much easier than the previous games.


==[[Pedestrians]]==
==[[Pedestrians]]==
Pedestrians can be replaced with custom models and/or skins.
Pedestrians can be replaced with custom models and/or skins. In ''Carmageddon'' they are several images collected in a <code>PIX</code> file.


==[[Levels]]==
==[[Levels]]==
Custom '''tracks''' are rarer than cars, though some still exist for all 3 PC games. In ''Carmageddon II'' 's case, [[Mapstockalypse]] is recommended for adding/removing them.
Custom '''tracks''' are rarer than cars, though some still exist for all 3 PC games. In ''Carmageddon II'' 's case, [[Mapstockalypse]] is recommended for adding/removing them.


==Custom skins==
==Sounds==
The easiest thing to customize, '''skins''' are the aspect and color of the car. In ''Carmageddon TDR 2000'', the game can read skin textures in <code>bmp</code> format, making custom skins much easier than the previous games.
Sounds are especially easy to replace in ''[[Carmageddon]]'' and ''Carmageddon II'', as they are simply <code>WAV</code> files.
 
A short tutorial on how to apply skins in ''CarmaTDR'' can be found [http://crashocalypse.toshiba-3.com/tutorial_skins3.shtml here] at Crashocalypse.


==Sounds==
===Conversions===
Sounds are especially easy to replace in ''[[Carmageddon]]'' and ''Carmageddon II'', as they are simply <code>wav</code> files.
As well as creating custom content, modders have ported official items between games in various combinations. Maps from ''Carmageddon'' have made it into ''Carmageddon II'', opponents from ''Carmageddon II'' have gone back into ''Carmageddon'', and even drivers exclusive to the PlayStation game have made it into the original PC version.


==See also==
==See also==
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*[http://r.carmajunkies.com/conversions/C12C2.html Some ''Carma1'' to ''Carma2'' converted vehicles] at CarmaJunkies
*[http://r.carmajunkies.com/conversions/C12C2.html Some ''Carma1'' to ''Carma2'' converted vehicles] at CarmaJunkies
*[http://r.carmajunkies.com/conversions/SP2C2.html Some ''Splat Pack'' to ''Carma2'' converted vehicles] at CarmaJunkies
*[http://r.carmajunkies.com/conversions/SP2C2.html Some ''Splat Pack'' to ''Carma2'' converted vehicles] at CarmaJunkies
*[http://crashocalypse.toshiba-3.com/tutorial_skins3.shtml A tutorial on how to apply skins in ''CarmaTDR''] at Crashocalypse.
*[http://rr2000.toshiba-3.com/tutorials Plenty of tutorials] at Road Reaction

Latest revision as of 12:46, 18 June 2014

The PC Carmageddon games can be customized more than the average video game. Although it's not as easy as editing Doom, the methods have been extensively researched and documented, so it's not a hard task - just long.

The textures (skins), models and values for many things can be changed, such as levels, cars, graphics, physics and sounds. For some of these, special tools are required, many of which were created by fans. Plenty of user-made content is available to download online from fan-sites.

Cars

Custom cars can be added easily to the PC games. In Carmageddon II 's case, Carstockalypse is recommended to add/remove them from the roster. For Carmageddon the skins are kept in PIX format. Cars can be textured and set up for Carmageddon II using Plaything2, but must be created in a 3D program such as 3DS Max. Car attributes can also be edited, as the data is kept in TXT files: In Carmageddon they require decrypting, while Carmageddon II needs them extracting from TWT archives.

In Carmageddon TDR 2000, the skin textures are in BMP format, making custom skins much easier than the previous games.

Pedestrians

Pedestrians can be replaced with custom models and/or skins. In Carmageddon they are several images collected in a PIX file.

Levels

Custom tracks are rarer than cars, though some still exist for all 3 PC games. In Carmageddon II 's case, Mapstockalypse is recommended for adding/removing them.

Sounds

Sounds are especially easy to replace in Carmageddon and Carmageddon II, as they are simply WAV files.

Conversions

As well as creating custom content, modders have ported official items between games in various combinations. Maps from Carmageddon have made it into Carmageddon II, opponents from Carmageddon II have gone back into Carmageddon, and even drivers exclusive to the PlayStation game have made it into the original PC version.

See also


This article or section is a stub. You can help Carmageddon Wiki by expanding it. Here are some suggestions:
Add info about the creation of custom elements, as well as some tools. Expand existing info.

External Links