Customizing: Difference between revisions

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Custom '''cars''' can be added easily to the 3 PC games. In ''[[Carmageddon II]]'' 's case, [[Carstockalypse]] is recommended. Cars can be textured and set up for ''Carmageddon II'' using [[PlayThing2]], but must be created in a 3D program such as 3DS Max.
Custom '''cars''' can be added easily to the 3 PC games. In ''[[Carmageddon II]]'' 's case, [[Carstockalypse]] is recommended. Cars can be textured and set up for ''Carmageddon II'' using [[PlayThing2]], but must be created in a 3D program such as 3DS Max.
Car attributes can also be edited; while the data is kept in <code>.TXT</code> files, in ''Carmageddon'' they require decrypting, while ''Carmageddon II'' needs them extracting from <code>.TWT</code> archives. Many, many cars are available to download.
Car attributes can also be edited; while the data is kept in <code>.TXT</code> files, in ''Carmageddon'' they require decrypting, while ''Carmageddon II'' needs them extracting from <code>.TWT</code> archives. Many, many cars are available to download.
===Conversions===
As well as creating custom vehicles, modders have ported official opponents between games in various combinations. Vehicles from ''Carmageddon'' and the ''Splat Pack'' have made it into ''Carmageddon II'', opponents from ''Carmageddon II'' have gone back into ''Carmageddon''... even drivers exclusive to the PlayStation game have made it into the original PC version.


==[[Pedestrians]]==
==[[Pedestrians]]==
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==Sounds==
==Sounds==
Sounds are especially easy to replace in ''[[Carmageddon]]'' and ''Carmageddon II'', as they are simply <code>wav</code> files.
Sounds are especially easy to replace in ''[[Carmageddon]]'' and ''Carmageddon II'', as they are simply <code>wav</code> files.
===Conversions===
As well as creating custom content, modders have ported official items between games in various combinations. Maps from ''Carmageddon'' have made it into ''Carmageddon II'', opponents from ''Carmageddon II'' have gone back into ''Carmageddon''... even drivers exclusive to the PlayStation game have made it into the original PC version.


==See also==
==See also==

Revision as of 21:23, 10 June 2012

The PC Carmageddon games can be customized more than the average video game. Although it's not as easy as editing Doom, the methods been extensively researched and documented, so it's not a hard task - just long.

The games can have their levels, cars and graphics changed. In order to do this, special tools (most created by the fans) are required. Yet, custom skins for Carmageddon TDR 2000 are official and easy.

Cars

Custom cars can be added easily to the 3 PC games. In Carmageddon II 's case, Carstockalypse is recommended. Cars can be textured and set up for Carmageddon II using PlayThing2, but must be created in a 3D program such as 3DS Max. Car attributes can also be edited; while the data is kept in .TXT files, in Carmageddon they require decrypting, while Carmageddon II needs them extracting from .TWT archives. Many, many cars are available to download.

Pedestrians

Pedestrians can be replaced with custom models and/or skins.

Levels

Custom tracks are rarer than cars, though some still exist for all 3 PC games. In Carmageddon II 's case, Mapstockalypse is recommended for adding/removing them.

Custom skins

The easiest thing to customize, skins are the aspect and color of the car. In Carmageddon TDR 2000, the game can read skin textures in bmp format, making custom skins much easier than the previous games.

A short tutorial on how to apply skins in CarmaTDR can be found here at Crashocalypse.

Sounds

Sounds are especially easy to replace in Carmageddon and Carmageddon II, as they are simply wav files.

Conversions

As well as creating custom content, modders have ported official items between games in various combinations. Maps from Carmageddon have made it into Carmageddon II, opponents from Carmageddon II have gone back into Carmageddon... even drivers exclusive to the PlayStation game have made it into the original PC version.

See also


This article or section is a stub. You can help Carmageddon Wiki by expanding it. Here are some suggestions:
Add info about the creation of custom elements, as well as some tools. Expand existing info.

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