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[[Image:Brender2.gif|thumb|left]]
[[Image:Carma3boxuk.jpg|thumb|left|UK version boxart.]]
Argonaut's '''BRender''' (abbreviation of '''Blazing Renderer''') is one of the first development toolkits and a real-time 3D [[wikipedia:Game_engine#Rendering_engine|graphics engines]] for computer games, simulators and graphic tools. It appeared in the software-rendered engines era, during 1994, and was developed and licensed by now defunct [[wikipedia:Argonaut_Games|Argonaut Software]]. The engine had support for Intel's MMX instruction set, software drivers including DirectDraw, and in later years was able to make the jump to hardware-rendering via its 3D hardware device drivers. It supported Microsoft Windows, MS-DOS, Mac OS (Classic), OS/2, Sony PlayStation and SEGA Saturn platforms. It was competing at the time with two other graphics engines: Criterion's [[wikipedia:RenderWare|RenderWare]] and RenderMorphics' [[wikipedia:Reality_Lab|Reality Lab]].
'''''Carmageddon TDR 2000''''' is the last PC game in the [[Carmageddon (series)|''Carmageddon'']] [[trilogy]], and the sequel to ''[[Carmageddon II]]''. One of the biggest changes from the previous games is the improvement of the graphics and physics. Though that wasn't necessarily a good thing - its improved physics made the game less enjoyable and chaotic than its prequels.
 
The game was more story oriented than the rest. From the very first [[mission]] to the very last, the player had to fulfill certain requirements that would allow him to move on to the next [[location]].
 
''Carmageddon TDR 2000'' is still enjoyed by several fans, and, like in its prequels, several [[customizations]] have been made.


'''[[Carmageddon: Total Destruction Racing 2000|(more...)]]'''
'''[[Carmageddon: Total Destruction Racing 2000|(more...)]]'''

Latest revision as of 19:53, 2 May 2020

UK version boxart.

Carmageddon TDR 2000 is the last PC game in the Carmageddon trilogy, and the sequel to Carmageddon II. One of the biggest changes from the previous games is the improvement of the graphics and physics. Though that wasn't necessarily a good thing - its improved physics made the game less enjoyable and chaotic than its prequels.

The game was more story oriented than the rest. From the very first mission to the very last, the player had to fulfill certain requirements that would allow him to move on to the next location.

Carmageddon TDR 2000 is still enjoyed by several fans, and, like in its prequels, several customizations have been made.

(more...)