Carmageddon (Funsize)

From Carmageddon Wiki
Revision as of 15:37, 6 March 2013 by imported>Espyo (Why'd you remove the ToDo? The question hasn't been answered yet.)
This article or section is a stub. You can help Carmageddon Wiki by expanding it.
Carmageddon (Funsize)
carmaiosappicon.png
iOS app icon
Developer(s) Stainless Games
Publisher(s) Apple Inc.
Platform(s) iOS (released), Android OS (upcoming)
Release date iOS: October 17, 2012
Android: Q4 2012[1]
Genre(s) Vehicular combat
Mode(s) Single player
Players 1 player
Rating(s) 12+
Media Digital download
System requirements iOS 5.1 (iPhone 3GS or later / iPod touch 3rd generation or later / iPad)
Input methods Touch screen
For the original PC release, see Carmageddon.

Carmageddon (also known as Carmageddon Funsize) is a re-release of the original 1997 PC game. It was produced by Stainless Games, and first released onto the Apple Inc. App Store October 17, 2012 for iOS devices.

Features

While the gameplay remains the same, the main innovations are the modern additions to the game. There are multiple touch screen control options (digital touch-screen/analogue touch-screen/tilt), achievements, and the ability to upload replays to YouTube and Facebook. Sadly, multiplayer has been removed, and there is an in-app purchase available: Thankfully, the purchase is just to unlock cars and tracks, which can still be done by playing through the game. Other changes include revamped textures and improved menus.

Characters

Main article: Category:Drivers in Carmageddon
See also: List of vehicles in Carmageddon

The app has 30 drivable cars - 28 opponents, plus Max Damage and Die Anna, same as the original game. The official site states there is a "secret car"[2], and only shows 29 racers on their choose car screenshot. What is the missing car, you might ask? The Suppressor, of course!

Controls

Main article: Controls
To Do: On the tilt mode, how must you tilt left/right? On the screen-to-back axis or on the top-to-bottom axis?
Care to do so?

There are 3 ways to drive. The digital mode assumes the acceleration and steering as being digital input, i.e. buttons that only have a "pressed" and "not pressed" state. The analog mode makes it so the player can drag sliders on the screen to control the amount of steering and acceleration. Finally, the tilt mode makes the player tilt the device left, right, forwards or backwards to control the vehicle.

When not in tilt mode, the controls for the acceleration/steering are displayed on-screen. The other control that's displayed on the screen is the handbrake. The player can customize the position of the on-screen controls on the pause menu.

All other controls rely on the device's touch-screen interface, and are consisted of swipes or taps.

  • Repair: Press on the Car damage status section just like you would on the keyboard key in the original. So tap it once to perform a quick repair on the most damaged components, hold it to keep repairing, and double tap to repair everything automatically.
  • Recover: Tap on the car with two fingers.
  • Pause: Tap the timer.
  • Map: Swipe the screen from left to right.
  • Action Replay: Swipe the screen from right to left.
  • Internal cam: To switch to the bonnet-cam, expand the middle of the screen with two fingers. To switch to chase-cam, pinch the middle of the screen with two fingers. The camera can also be changed in the pause menu.
  • Toggle Prat cam: Tap on the Prat cam itself. Tap on the place it used to be to re-enable it.
  • Skipping the countdown: Tap on the accelerator twice.
  • Turning up-right when flipped on the side: It's done automatically instead of needing the wheelspin

Changes

This article or section is a stub. You can help Carmageddon Wiki by expanding it.

The following was changed between the original game and this re-release:

  • The lightning engine and the vehicle textures have been improved.
  • There are a series of achievements the players can unlock for this game, something not present in any form in the original game.
  • All pedestrians that were out-of-reach have been removed, making all levels more possible to complete by ped killing. In addition, all levels have one Pedestrians Shown on Map powerup along with the Pedestrians Respawn powerup removed. [3]
  • If opponents are pushed off the edge of a map, they won't be wasted, but will now recover instead.
  • Opponents can now be affected by powerups.
  • The railroad track present in some tunnels on the Devil's Canyon Mines Complex have been removed.
    • However, in the shaft which is a dead end. There's a very small, but not always noticable, bump on the ground. If you're unlucky or just curious, you can actually get yourself stuck on it (only Recover and opponents shoving can save you then).
      • Other problems like this exist, such as the invisible track end on the way down into the corridor.
  • The handling and general driving feel of all vehicles has been improved, and all vehicles now have the correct car damage diagram.
  • The mirror has been removed, you can no longer see what's coming from behind you.
  • Almost all of the vehicles are stealworthy, some of them require beating the game.
  • The timer doesn't speed up.
  • You no longer get dares in the Grid Position menu, it's now possible to start in any of the six positions.

Action Replay

The Action Replay screen in the iOS re-release.

The Action Replay screen was greatly revamped in this re-release. Not only are the replay controls better, but there are also more options.

On the top of the screen, there's the classic "R" icon. Tapping it will hide the HUD, and while it's hidden, tapping anywhere on the screen will bring it back. There is also a seeking bar on the top; if the player drags their finger on it, they can navigate through the replay.

On the left there's a vertical slider which can be used to fine-tune the playback/rewind speed.

On the bottom there are the usual playback buttons that allow the player to rewind, play in reverse, move one frame back, pause, move one frame forward, play, and fast forward, respectively.

On the right there are 4 buttons. They toggle the help overlay, leave the Action Replay mode, give recording options, and toggle the camera (between action-cam, chase-cam, bonnet-cam and panning-cam). When the recording options button is tapped, 3 more buttons appear, which allow the player to set the clip's in- and out-points, and to save the clip.

Once the save button is tapped, a preview of the clip will play; if the player cancels at this point they'll be taken back to the Action Replay screen. After the clip has ended, the player may choose to save it, and if they do, a green bar on the bottom will indicate the saving progress, while the video is played back at the pace at which it's saved (which happens at a speed slower than normal, obviously). After that, the clip will be placed on the Video Manager, in which no more than 18 videos can exist per device.

The Video Manager is present on the main menu as a clapper-board icon, and in there, players are able to view, delete or upload videos on YouTube (after they've linked their account).

Development

During the Carmageddon: Reincarnation Kickstarter campaign, a port of Carmageddon to mobile devices was revealed to be in the works,[4] to be released for iOS (iPhone, iPad & iPod Touch) and Android in Summer 2012.

Stainless had grabbed Carmageddon TV, which had the most recent version of the physics engine, to make this game. In fact, this is roughly Carmageddon TV, just severely changed. On DATA_IOS/DATA/SETUP/BUILDNUMBER.TXT, one can find the following strings:

#define VERSION_DATE "Thu Dec 16 12:27:43 2004" //changed on every disc build
'Gizmondo', 'Gizmondo Games', 'Gizmondo Studios' and the 'Gizmondo' logos and devices are trade marks of Gizmondo Europe Limited. (c) 2005 Gizmondo Europe Limited. All rights reserved. (c) 2005 SCi Games. All rights reserved. FOR NON COMMERCIAL PERSONAL USE ONLY. Unauthorised copying, publishing, distribution, communication to the public, transmission, sublicensing, rental, leasing, lending, modification, translation, performance, resale, creation of derivative works and decompiling are prohibited. Published and Distributed by Gizmondo Games.

Release

Carmageddon was released to the App Store on October 17, 2012[5]. To thank Kickstarter backers, the app was free for the first 24 hours of its release, and on sale for $1.99/£1.49 for a limited time afterwards. In addition, the app was playable at Eurogamer Expo 2012, and there was a Facebook competition to allow one fan to download the app 2 days early - It was won by a user called Mjulstein.[6]

See also

External links

Gallery

References

Carmageddon games (cat)
Main titles Carmageddon · Carmageddon II: Carpocalypse Now · Carmageddon: TDR 2000 · Carmageddon: Reincarnation
Expansion Packs Carmageddon Splat Pack · The Nosebleed Pack
Console & Handheld titles Carmageddon (Game Boy Color) · Carmageddon (PlayStation) · Carmageddon 64 · Carmageddon (Mobile) · Carmageddon (Funsize) · Carmageddon: Crashers
Cancelled titles Carmageddon: TDR 2000 (Game Boy Color) · Carmageddon (Gizmondo) · Carmageddon TV · Carmageddon 4 Ever · Crude Awakening