Carmageddon (Funsize): Difference between revisions

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{{Infobox VG
{{Infobox VG
|image = carmaiosappicon.png
|image = [[File:carmaiosappicon.png]]
|caption = Smartphone app icon
|caption = Smartphone app icon
|developer = [[Stainless Games]]
|developer = [[Stainless Games]]
|publisher = Apple Inc. & Android
|publisher = Stainless Games
|designer =  
|designer =  
|engine =  
|engine =  
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}}
}}


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{{For|the original PC release|Carmageddon}}
{{For|the original PC release|Carmageddon}}


'''''Carmageddon''''' (also known as '''''Carmageddon Funsize''''') is a touch-screen-based re-release of the original 1997 PC game. It was produced by [[Stainless Software Ltd|Stainless Games]], and first released for iOS devices on October 17, 2012 and for Android devices in May 3, 2013.
<!--T:4-->
'''''Carmageddon''''' (also known as '''''Carmageddon Funsize''''') is a touch-screen-based re-release of the original 1997 PC game. It was produced by [[Stainless Software Ltd|Stainless Games]], and first released for iOS devices on October 17, 2012 and for Android devices in May 3, 2013. A demo is available by the name '''''Carma Free'''''.


==Features==
==Features== <!--T:5-->
{{See also|Levels in Carmageddon}}
{{See also|Levels in Carmageddon}}
While the gameplay remains the same, the main innovations are the modern additions to the game. There are multiple touch screen control options (digital touch-screen/analogue touch-screen/tilt), achievements, and the ability to upload replays to YouTube and Facebook (iOS only). Sadly, multiplayer has been removed, and there is an in-app purchase available: Thankfully, the purchase is just to unlock cars and tracks, which can still be done by playing through the game. Other changes include revamped textures and improved [[menu]]s.
While the gameplay remains the same, the main innovations are the modern additions to the game. There are multiple touch screen control options (digital touch-screen/analogue touch-screen/tilt), achievements, and the ability to upload replays to YouTube and Facebook (iOS only). Sadly, multiplayer has been removed, and there is an in-app purchase available: Thankfully, the purchase is just to unlock cars and tracks, which can still be done by playing through the game. Other changes include revamped textures and improved [[menu]]s.


==Characters==
<!--T:6-->
Funsize is mostly uncensored, using the original "blood" pedestrians and opening sequence; the only concession is that [[OK Stimpson]] is called [[Juicy Jones]], as in the updated US release.
 
==Characters== <!--T:7-->
{{main|:Category:Drivers in Carmageddon}}
{{main|:Category:Drivers in Carmageddon}}
{{See also|List of vehicles in Carmageddon}}
{{See also|List of vehicles in Carmageddon}}
The app has 30 drivable cars - 28 opponents, plus [[Max Damage]] and [[Die Anna]], same as the original game. The official site states there is a "secret car"<ref name="officialsite">[http://www.carmageddon.com/funsize/carmageddon Official Site]</ref>, and only shows 29 racers on their [[choose car]] screenshot. What is the missing car, you might ask? The [[Suppressor]], of course!
The app has 30 drivable cars - 28 opponents, plus [[Max Damage]] and [[Die Anna]], same as the original game. The official site states there is a "secret car"<ref name="officialsite">[http://www.carmageddon.com/funsize/carmageddon Official Site]</ref>, and only shows 29 racers on their [[choose car]] screenshot. What is the missing car, you might ask? The [[Suppressor]], of course!


==Controls==
==Controls== <!--T:8-->
{{Main|Controls}}
{{Main|Controls}}


<!--T:9-->
There are 3 ways to drive. The digital mode assumes the acceleration and steering as being digital input, i.e. buttons that only have a "pressed" and "not pressed" state. The analog mode makes it so the player can drag sliders on the screen to control the amount of steering and acceleration. Finally, the tilt mode makes the player tilt the device left & right (leaning it like a remote), forwards & backwards to control the vehicle.
There are 3 ways to drive. The digital mode assumes the acceleration and steering as being digital input, i.e. buttons that only have a "pressed" and "not pressed" state. The analog mode makes it so the player can drag sliders on the screen to control the amount of steering and acceleration. Finally, the tilt mode makes the player tilt the device left & right (leaning it like a remote), forwards & backwards to control the vehicle.


<!--T:10-->
When not in tilt mode, the controls for the acceleration/steering are displayed on-screen. The other control that's displayed on the screen is the handbrake. The player can customize the position of the on-screen controls on the [[pause menu]].
When not in tilt mode, the controls for the acceleration/steering are displayed on-screen. The other control that's displayed on the screen is the handbrake. The player can customize the position of the on-screen controls on the [[pause menu]].


<!--T:11-->
All other controls rely on the device's touch-screen interface, and are consisted of swipes or taps.
All other controls rely on the device's touch-screen interface, and are consisted of swipes or taps.
*[[Repair]]: Press on the [[Car damage]] status section just like you would on the keyboard key in the original. Tap it once to perform a quick repair on the most damaged components, hold it to keep repairing, and double tap to repair everything automatically.
*[[Repair]]: Press on the [[Car damage]] status section just like you would on the keyboard key in the original. Tap it once to perform a quick repair on the most damaged components, hold it to keep repairing, and double tap to repair everything automatically.
Line 50: Line 61:
*Toggle [[Prat cam]]: Tap on the Prat cam itself. Tap on the place it used to be to re-enable it.
*Toggle [[Prat cam]]: Tap on the Prat cam itself. Tap on the place it used to be to re-enable it.
*[[Countdown#Skipping|Skipping the countdown]]: Tap on the accelerator twice.
*[[Countdown#Skipping|Skipping the countdown]]: Tap on the accelerator twice.
*Turning up-right when flipped on the side: It's done automatically instead of needing the [[wheelspin]]
*Turning upright when flipped on the side: Done automatically instead of needing to [[wheelspin]].


==Changes==
==Changes== <!--T:12-->
{{stub}}
[[File:Droid_Position_Grid.png|right|thumb|300px|The revised Grid Position menu on the Android edition, showing the [[stealworthy]] indicator under the [[Kutter#Carmageddon|Countslash]]]]
[[File:Droid_Position_Grid.png|right|thumb|300px|The revised Grid Position menu on the Android edition, showing the [[stealworthy]] indicator under the [[Kutter#Carmageddon|Countslash]]]]
The following was changed between the original game and this re-release:
The following was changed between [[Carmageddon|the original game]] and this re-release:
*The lightning engine and the vehicle textures have been improved.
*The lightning engine and the vehicle textures have been improved.
*There are a series of '''[[Achievements in Carmageddon (iOS)|achievements]]''' the players can unlock for this game, something not present in any form in the original.
*There are a series of '''[[Achievements in Carmageddon (iOS)|achievements]]''' the players can unlock for this game, something not present in any form in the original.
*All [[pedestrians]] that were out-of-reach have been removed, making all levels more possible to complete by ped killing. In addition, all levels have one [[Peds Shown on Map]] powerup along with the [[Pedestrian Respawn]] powerup removed. <ref>[http://www.carmageddon.com/comment/32398#comment-32398 A comment by Nobby stating all peds can now be killed]</ref>
*All [[pedestrians]] that were out-of-reach have been removed, making all levels possible to complete by ped killing. In addition, all levels have one [[Peds Shown on Map]] powerup, and the [[Pedestrian Respawn]] powerup has been removed from the game.<ref>[http://www.carmageddon.com/comment/32398#comment-32398 A comment by Nobby stating all peds can now be killed]</ref>
*If [[opponents]] are pushed off the edge of a map, they won't be [[wasted]], they will now [[recover]] instead.
*If [[opponents]] are pushed off the edge of a map, they won't be [[wasted]], they will now [[recover]] instead (inherited from ''[[Carmageddon II]]'').
**Inherited from ''[[Carmageddon II]]''.
*Opponents and Cops will be affected by most [[powerup]]s if they run into them.
*Opponents can now be affected by some [[powerup]]s.
**Global powerups like [[Pedestrians Shown on Map]] or (ironically) [[Frozen Opponents]] will trigger as normal, giving the player a message and an icon with a countdown (if applicable) on their HUD.
*The railway track present in some tunnels on the [[Devil's Canyon Mines Complex]] have almost been completely removed.
**Local powerups such as [[Bodywork Trashed]] will be applied to the specific vehicle without notifying the player.
**Other problems like this exist, such as the invisible track end on the way down into the corridor.
**Bonus powerups like [[Time Bonus]] and [[Credits]] will not be applied.
*The railway track present in some tunnels on the [[Devil's Canyon Mines Complex]] has almost been completely removed.
**Problems still exist, such as the invisible track end on the way down into the corridor.
*A greater number of vehicles are [[stealworthy]]: 22 vehicles total can be obtained prior to completing the game, while 8 are only unlocked after beating the game.
*A greater number of vehicles are [[stealworthy]]: 22 vehicles total can be obtained prior to completing the game, while 8 are only unlocked after beating the game.
**The chance of stealing most vehicles has been increased.
**Stealing a vehicle is no longer random; wasting a stealworthy vehicle you do not own will ''always'' add it to your garage.
**Rank requirements for stealworthy vehicles are now more evenly distributed, e.g. [[Road Bratt]] is available at rank 95, [[Annihilator]] at 90, etc. No stealworthy vehicles share a rank requirement.
**Rank requirements for stealworthy vehicles are now evenly distributed, e.g. [[Road Bratt]] is available at rank 95, [[Annihilator]] at 90, etc. No stealworthy vehicles share a rank requirement.
**Vehicles you are capable of stealing (i.e. you have the required rank) will have the text "STEALWORTHY" placed under them in the Grid Position menu.
**Vehicles you are capable of stealing (i.e. you have the required rank) will have the text "STEALWORTHY" placed under them in the Grid Position menu.
**The only vehicle which is stealworthy in the [[Carmageddon|original version]] but not Funsize is the [[Otis_P_Jivefunk#Carmageddon_.26_Splat_Pack|Caddy Fat Cat]].
**The colour variants of the [[Red Eagle]] and the [[Yellow Hawk]] were removed, as there is no multiplayer gametype in this release.
*The handling and general driving feel of all vehicles has been improved, and ''all'' vehicles now have the correct [[car damage]] diagram.
*The handling and general driving feel of all vehicles has been improved, and ''all'' vehicles now have the correct [[car damage]] diagram.
**The [[Annihilator]] now handles like it has [[Hot Rod]] built-in.
**The [[Annihilator]] now handles like it has [[Hot Rod]] built-in.
**The [[Fraud Broko]] no longer acts like [[Jelly Suspension]] is built-in.
**The [[Fraud Broko]] no longer acts like [[Jelly Suspension]] is built-in.
*The mirror has been removed, you can no longer see what's coming from behind you.
*There is no [[Horn|horn]].
*The rear-view mirror has been removed from the HUD; you can no longer see behind you unless reversing.
*The [[Glitch:Sped up timer|timer doesn't speed up]].
*The [[Glitch:Sped up timer|timer doesn't speed up]].
*The [[Camera|cockpit view]] no longer shows the cars interior (it's now a bonnet cam).
*You no longer get [[dares]] in the Grid Position menu, and it's now possible to start in any of the six positions.
*You no longer get [[dares]] in the Grid Position menu, and it's now possible to start in any of the six positions.
*The in-game timer will display up to 99 minutes and 59 seconds of time, compared to the old display limit of 19 minutes and 59 seconds. As with the original game, there appears to be no upper limit on how much ''actual'' time you can add to your time limit.


===Action Replay===
===Action Replay=== <!--T:13-->
[[Image:iOS Action Replay.jpg|thumb|right|300px|The Action Replay screen in the iOS re-release.]]
[[Image:iOS Action Replay.jpg|thumb|right|300px|The Action Replay screen in the iOS re-release.]]
The [[Action Replay]] screen was greatly revamped in this re-release. Not only are the replay controls better, but there are also more options.
The [[Action Replay]] screen was greatly revamped in this re-release: Not only are the replay controls better, but there are also more options.


<!--T:14-->
On the top of the screen, there's the classic "R" icon. Tapping it will hide the HUD, and while it's hidden, tapping anywhere on the screen will bring it back. There is also a seeking bar on the top; if the player drags their finger on it, they can navigate through the replay.
On the top of the screen, there's the classic "R" icon. Tapping it will hide the HUD, and while it's hidden, tapping anywhere on the screen will bring it back. There is also a seeking bar on the top; if the player drags their finger on it, they can navigate through the replay.


<!--T:15-->
On the left there's a vertical slider which can be used to fine-tune the playback/rewind speed.
On the left there's a vertical slider which can be used to fine-tune the playback/rewind speed.


<!--T:16-->
On the bottom there are the usual playback buttons that allow the player to rewind, play in reverse, move one frame back, pause, move one frame forward, play, and fast forward, respectively.
On the bottom there are the usual playback buttons that allow the player to rewind, play in reverse, move one frame back, pause, move one frame forward, play, and fast forward, respectively.


<!--T:17-->
On the right there are 4 buttons. They toggle the help overlay, leave the Action Replay mode, give recording options, and toggle the camera (between action-cam, chase-cam, bonnet-cam and panning-cam). When the recording options button is tapped, 3 more buttons appear, which allow the player to set the clip's in- and out-points, and to save the clip.
On the right there are 4 buttons. They toggle the help overlay, leave the Action Replay mode, give recording options, and toggle the camera (between action-cam, chase-cam, bonnet-cam and panning-cam). When the recording options button is tapped, 3 more buttons appear, which allow the player to set the clip's in- and out-points, and to save the clip.


<!--T:18-->
Once the save button is tapped, a preview of the clip will play; if the player cancels at this point they'll be taken back to the Action Replay screen. After the clip has ended, the player may choose to save it, and if they do, a green bar on the bottom will indicate the saving progress, while the video is played back at the pace at which it's saved (which happens at a speed slower than normal, obviously). After that, the clip will be placed on the Video Manager, in which no more than 18 videos can exist per device.
Once the save button is tapped, a preview of the clip will play; if the player cancels at this point they'll be taken back to the Action Replay screen. After the clip has ended, the player may choose to save it, and if they do, a green bar on the bottom will indicate the saving progress, while the video is played back at the pace at which it's saved (which happens at a speed slower than normal, obviously). After that, the clip will be placed on the Video Manager, in which no more than 18 videos can exist per device.


<!--T:19-->
The Video Manager is present on the [[main menu]] as a clapper-board icon, and in there, players are able to view, delete or upload videos on YouTube (after they've linked their account). This feature is excluded from the Android release, in order to support as many devices as possible.
The Video Manager is present on the [[main menu]] as a clapper-board icon, and in there, players are able to view, delete or upload videos on YouTube (after they've linked their account). This feature is excluded from the Android release, in order to support as many devices as possible.


==Development==
==Development== <!--T:20-->
During the ''[[Carmageddon: Reincarnation]]'' Kickstarter campaign, a port of ''Carmageddon'' to mobile devices was revealed to be in the works,<ref name="iosannounced">[http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/238238 CarMOBgeddon! It's Carma1 on your MOBILE THINGS!!]</ref> to be released for iOS (iPhone, iPad & iPod Touch) and Android in Summer 2012. A development update for the Android release of the game was issued in February 2013,<ref name="wheredroid">{{cite web|url=http://www.carmageddon.com/news/wheres-android|title=Where's Android?|publisher=Carmageddon.com|date=07 February 2013}}</ref> followed by a release announcement in May 2013.<ref name="droidmay" />
During the ''[[Carmageddon: Reincarnation]]'' Kickstarter campaign, a port of ''Carmageddon'' to mobile devices was revealed to be in the works,<ref name="iosannounced">[http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/238238 CarMOBgeddon! It's Carma1 on your MOBILE THINGS!!]</ref> to be released for iOS (iPhone, iPad & iPod Touch) and Android in Summer 2012. A development update for the Android release of the game was issued in February 2013,<ref name="wheredroid">{{cite web|url=http://www.carmageddon.com/news/wheres-android|title=Where's Android?|publisher=Carmageddon.com|date=07 February 2013}}</ref> followed by a release announcement in May 2013.<ref name="droidmay" />


Stainless had grabbed ''[[Carmageddon TV]]'', which had the most recent version of the physics engine, to make this game. In fact, this is roughly ''Carmageddon TV'', just severely changed. On <code>DATA_IOS/DATA/SETUP/BUILDNUMBER.TXT</code>, one can find the following strings:
<!--T:21-->
''Funsize'' is based on the last build of ''[[Carmageddon TV]]'' (which had the most recent version of the physics engine), and greatly upgraded from that. In <code>DATA_IOS/DATA/SETUP/BUILDNUMBER.TXT</code>, one can find the following strings:
<pre>#define VERSION_DATE "Thu Dec 16 12:27:43 2004" //changed on every disc build</pre>
<pre>#define VERSION_DATE "Thu Dec 16 12:27:43 2004" //changed on every disc build</pre>
<pre>'Gizmondo', 'Gizmondo Games', 'Gizmondo Studios' and the 'Gizmondo' logos and devices are trade marks of Gizmondo Europe Limited. (c) 2005 Gizmondo Europe Limited. All rights reserved. (c) 2005 SCi Games. All rights reserved. FOR NON COMMERCIAL PERSONAL USE ONLY. Unauthorised copying, publishing, distribution, communication to the public, transmission, sublicensing, rental, leasing, lending, modification, translation, performance, resale, creation of derivative works and decompiling are prohibited. Published and Distributed by Gizmondo Games.</pre>
<pre>'Gizmondo', 'Gizmondo Games', 'Gizmondo Studios' and the 'Gizmondo' logos and devices are trade marks of Gizmondo Europe Limited. (c) 2005 Gizmondo Europe Limited. All rights reserved. (c) 2005 SCi Games. All rights reserved. FOR NON COMMERCIAL PERSONAL USE ONLY. Unauthorised copying, publishing, distribution, communication to the public, transmission, sublicensing, rental, leasing, lending, modification, translation, performance, resale, creation of derivative works and decompiling are prohibited. Published and Distributed by Gizmondo Games.</pre>


==Release==
==Release== <!--T:22-->
''Carmageddon'' was released to Apple's App Store on October 17, 2012<ref name="iosreleased">[https://www.facebook.com/carmageddongame/posts/470510022972107 Release announcement on Facebook]</ref>. To thank Kickstarter backers, the app was free for the first 24 hours of its release, and on sale for $1.99/£1.49 for a limited time afterwards (the regular price being $3.99/£2.49).
''Carmageddon'' was released to Apple's App Store on October 17, 2012<ref name="iosreleased">[https://www.facebook.com/carmageddongame/posts/470510022972107 Release announcement on Facebook]</ref>. To thank Kickstarter backers, the app was free for the first 24 hours of its release, and on sale for $1.99/£1.49 for a limited time afterwards (the regular price being $3.99/£2.49).
In addition, the app was playable at Eurogamer Expo 2012, and there was a Facebook competition to allow one fan to download the app 2 days early - It was won by a user called Mjulstein.<ref name="earlycontest">[https://www.facebook.com/carmageddongame/posts/469991096357333 Facebook contest result]</ref>
In addition, the app was playable at Eurogamer Expo 2012, and there was a Facebook competition to allow one fan to download the app 2 days early - It was won by a user called Mjulstein.<ref name="earlycontest">[https://www.facebook.com/carmageddongame/posts/469991096357333 Facebook contest result]</ref>


<!--T:23-->
On 3 May 2013, a newsletter and trailer announced that ''Carmageddon Funsize'' would be released for Android devices on May 10th 2013, via the Google Play store. Again to thank the community, a "promo version" (the full game in all but name) was available to download for free for 24 hours<ref name="droidmay" />, being replaced by the full game costing £1.49 after that. The iOS release will also be free for those 24 hours<ref>[http://www.carmageddon.com/news/total-eclipse-moo-lah Total Eclipse Of The Moo...Lah! - Carmageddon.com]</ref>.
On 3 May 2013, a newsletter and trailer announced that ''Carmageddon Funsize'' would be released for Android devices on May 10th 2013, via the Google Play store. Again to thank the community, a "promo version" (the full game in all but name) was available to download for free for 24 hours<ref name="droidmay" />, being replaced by the full game costing £1.49 after that. The iOS release will also be free for those 24 hours<ref>[http://www.carmageddon.com/news/total-eclipse-moo-lah Total Eclipse Of The Moo...Lah! - Carmageddon.com]</ref>.


<!--T:24-->
The Android version of the game was included in ''Humble Mobile Bundle 2'', which started 25 September 2013 and ran for 2 weeks. Bundle buyers would unlock it along with ''Ravensword: Shadowlands'' if they paid above the current average cost of donations.
The Android version of the game was included in ''Humble Mobile Bundle 2'', which started 25 September 2013 and ran for 2 weeks. Bundle buyers would unlock it along with ''Ravensword: Shadowlands'' if they paid above the current average cost of donations.


==See also==
==Version history== <!--T:25-->
* [[Carmageddon]] - The PC game the port is based on
''Carmageddon Funsize'' is the first game in the franchise that can be patched automatically by Stainless.
* [[Prat_cam#iOS_App|PratCam]] - The iOS app released based on the [[Prat cam]]
{{stub}}
 
<!--T:26-->
{| class="wikitable"
! colspan="3" | Version history (iOS)
|-
! 1.3
| Unknown
| style="text-align:left;" |
* Updated Facebook functionality
|-
! 1.2
| Unknown
| style="text-align:left;" |
* Stability improvements
* Fix for sound loss issue on iOS 6.0
* Various other minor bug fixes and improvements
|-
! 1.0?
| 17/10/2012
| style="text-align:left;" |
* First iOS release
|}
 
 
<!--T:27-->
{| class="wikitable"
! colspan="3" | Version history (Android)
|-
! 1.1.320<ref>[http://www.carmageddon.com/forum/topic/25807 Carmageddon Android update version 1.1.320]</ref>
| 11/11/2013
| style="text-align:left;"|
* Controller support:
** Sony Ericsson Xperia Play
* Bug fixes and stability improvements including:
** Small videos for Android 4.3
** Graphical issues with Samsung Galaxy SII Plus
|-
! ''None''<ref>[http://www.carmageddon.com/forum/topic/24800 New update?]</ref>
| 30/05/2013
| style="text-align:left;" |
* Minor icon update (compliance issue)
|-
! 1.0?
| 10/05/2013
| style="text-align:left;" |
* First Android release
|}
 
==See also== <!--T:28-->
* [[Carmageddon]] &ndash; The PC game the port is based on
* [[Prat_cam#iOS_App|PratCam]] &ndash; The iOS app released based on the [[Prat cam]]


==External links==
==External links== <!--T:29-->
* [http://www.carmageddon.com/funsize/carmageddon Official Site]
* [http://www.carmageddon.com/funsize/carmageddon Official Site]
* [https://itunes.apple.com/gb/app/id498240451?mt=8&affId=2172204 Listing on the App store]
* [https://itunes.apple.com/gb/app/id498240451 iOS app in the App store]
* [https://itunes.apple.com/gb/app/carma-free/id529828827 iOS demo in the App Store]
* [https://play.google.com/store/apps/details?id=com.stainlessgames.carmageddon Android app on Google Play]
* [https://play.google.com/store/apps/details?id=com.stainlessgames.carmageddonfree Android demo on Google Play]
* [http://www.youtube.com/watch?v=pNsOjT3yOwQ HD gameplay & menus footage] on YouTube
* [http://www.youtube.com/watch?v=pNsOjT3yOwQ HD gameplay & menus footage] on YouTube


==Gallery==
==Gallery== <!--T:30-->
<gallery>
<gallery>
Image:icarma-controlshelp.jpg|iPad version, showing default controls & help
File:icarma-controlshelp.jpg|iOS version, showing default controls & help
Image:icarma-analogue.jpg|iPad version (preview) with analogue controls
File:icarma-analogue.jpg|iOS version (preview) with analogue controls
Image:CiOS_Choose_Car.jpg|The revised '[[choose car]]' screen
File:CiOS_Choose_Car.jpg|The revised '[[choose car]]' screen (iOS)
File:Droid_choose_car_screen.png|The revised 'choose car' screen (Android)
File:Droid_Val_Hella_and_Cops.png|Android version, showing the controls and a new [[stealworthy]] vehicle (Val Hella's Cleaver)
</gallery>
</gallery>


==References==
==References== <!--T:31-->
<references/>
<references/>


<!--T:32-->
{{Carmageddon Games}}
{{Carmageddon Games}}
</translate>

Revision as of 17:01, 30 April 2020

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Carmageddon (Funsize)

Smartphone app icon
Developer(s) Stainless Games
Publisher(s) Stainless Games
Platform(s) iOS, Android OS
Release date iOS: October 17, 2012
Android: May 10, 2013[1][2]
Genre(s) Vehicular combat
Mode(s) Single player
Players 1 player
Rating(s) 12+
Media Digital download
System requirements iOS: iOS 5.1 (iPhone 3GS or later / iPod touch 3rd generation or later / iPad)
Android: 2.3.4
Input methods Touch screen
For the original PC release, see Carmageddon.

Carmageddon (also known as Carmageddon Funsize) is a touch-screen-based re-release of the original 1997 PC game. It was produced by Stainless Games, and first released for iOS devices on October 17, 2012 and for Android devices in May 3, 2013. A demo is available by the name Carma Free.

Features

See also: Levels in Carmageddon

While the gameplay remains the same, the main innovations are the modern additions to the game. There are multiple touch screen control options (digital touch-screen/analogue touch-screen/tilt), achievements, and the ability to upload replays to YouTube and Facebook (iOS only). Sadly, multiplayer has been removed, and there is an in-app purchase available: Thankfully, the purchase is just to unlock cars and tracks, which can still be done by playing through the game. Other changes include revamped textures and improved menus.

Funsize is mostly uncensored, using the original "blood" pedestrians and opening sequence; the only concession is that OK Stimpson is called Juicy Jones, as in the updated US release.

Characters

Main article: Category:Drivers in Carmageddon
See also: List of vehicles in Carmageddon

The app has 30 drivable cars - 28 opponents, plus Max Damage and Die Anna, same as the original game. The official site states there is a "secret car"[3], and only shows 29 racers on their choose car screenshot. What is the missing car, you might ask? The Suppressor, of course!

Controls

Main article: Controls

There are 3 ways to drive. The digital mode assumes the acceleration and steering as being digital input, i.e. buttons that only have a "pressed" and "not pressed" state. The analog mode makes it so the player can drag sliders on the screen to control the amount of steering and acceleration. Finally, the tilt mode makes the player tilt the device left & right (leaning it like a remote), forwards & backwards to control the vehicle.

When not in tilt mode, the controls for the acceleration/steering are displayed on-screen. The other control that's displayed on the screen is the handbrake. The player can customize the position of the on-screen controls on the pause menu.

All other controls rely on the device's touch-screen interface, and are consisted of swipes or taps.

  • Repair: Press on the Car damage status section just like you would on the keyboard key in the original. Tap it once to perform a quick repair on the most damaged components, hold it to keep repairing, and double tap to repair everything automatically.
  • Recover: Tap on the car with two fingers.
  • Pause: Tap the timer.
  • Map: Swipe the screen from left to right.
  • Action Replay: Swipe the screen from right to left.
  • Internal cam: To switch to the bonnet-cam, expand the middle of the screen with two fingers. To switch to chase-cam, pinch the middle of the screen with two fingers. The camera can also be changed in the pause menu.
  • Toggle Prat cam: Tap on the Prat cam itself. Tap on the place it used to be to re-enable it.
  • Skipping the countdown: Tap on the accelerator twice.
  • Turning upright when flipped on the side: Done automatically instead of needing to wheelspin.

Changes

The revised Grid Position menu on the Android edition, showing the stealworthy indicator under the Countslash

The following was changed between the original game and this re-release:

  • The lightning engine and the vehicle textures have been improved.
  • There are a series of achievements the players can unlock for this game, something not present in any form in the original.
  • All pedestrians that were out-of-reach have been removed, making all levels possible to complete by ped killing. In addition, all levels have one Peds Shown on Map powerup, and the Pedestrian Respawn powerup has been removed from the game.[4]
  • If opponents are pushed off the edge of a map, they won't be wasted, they will now recover instead (inherited from Carmageddon II).
  • Opponents and Cops will be affected by most powerups if they run into them.
  • The railway track present in some tunnels on the Devil's Canyon Mines Complex has almost been completely removed.
    • Problems still exist, such as the invisible track end on the way down into the corridor.
  • A greater number of vehicles are stealworthy: 22 vehicles total can be obtained prior to completing the game, while 8 are only unlocked after beating the game.
    • Stealing a vehicle is no longer random; wasting a stealworthy vehicle you do not own will always add it to your garage.
    • Rank requirements for stealworthy vehicles are now evenly distributed, e.g. Road Bratt is available at rank 95, Annihilator at 90, etc. No stealworthy vehicles share a rank requirement.
    • Vehicles you are capable of stealing (i.e. you have the required rank) will have the text "STEALWORTHY" placed under them in the Grid Position menu.
    • The only vehicle which is stealworthy in the original version but not Funsize is the Caddy Fat Cat.
    • The colour variants of the Red Eagle and the Yellow Hawk were removed, as there is no multiplayer gametype in this release.
  • The handling and general driving feel of all vehicles has been improved, and all vehicles now have the correct car damage diagram.
  • There is no horn.
  • The rear-view mirror has been removed from the HUD; you can no longer see behind you unless reversing.
  • The timer doesn't speed up.
  • The cockpit view no longer shows the cars interior (it's now a bonnet cam).
  • You no longer get dares in the Grid Position menu, and it's now possible to start in any of the six positions.
  • The in-game timer will display up to 99 minutes and 59 seconds of time, compared to the old display limit of 19 minutes and 59 seconds. As with the original game, there appears to be no upper limit on how much actual time you can add to your time limit.

Action Replay

The Action Replay screen in the iOS re-release.

The Action Replay screen was greatly revamped in this re-release: Not only are the replay controls better, but there are also more options.

On the top of the screen, there's the classic "R" icon. Tapping it will hide the HUD, and while it's hidden, tapping anywhere on the screen will bring it back. There is also a seeking bar on the top; if the player drags their finger on it, they can navigate through the replay.

On the left there's a vertical slider which can be used to fine-tune the playback/rewind speed.

On the bottom there are the usual playback buttons that allow the player to rewind, play in reverse, move one frame back, pause, move one frame forward, play, and fast forward, respectively.

On the right there are 4 buttons. They toggle the help overlay, leave the Action Replay mode, give recording options, and toggle the camera (between action-cam, chase-cam, bonnet-cam and panning-cam). When the recording options button is tapped, 3 more buttons appear, which allow the player to set the clip's in- and out-points, and to save the clip.

Once the save button is tapped, a preview of the clip will play; if the player cancels at this point they'll be taken back to the Action Replay screen. After the clip has ended, the player may choose to save it, and if they do, a green bar on the bottom will indicate the saving progress, while the video is played back at the pace at which it's saved (which happens at a speed slower than normal, obviously). After that, the clip will be placed on the Video Manager, in which no more than 18 videos can exist per device.

The Video Manager is present on the main menu as a clapper-board icon, and in there, players are able to view, delete or upload videos on YouTube (after they've linked their account). This feature is excluded from the Android release, in order to support as many devices as possible.

Development

During the Carmageddon: Reincarnation Kickstarter campaign, a port of Carmageddon to mobile devices was revealed to be in the works,[5] to be released for iOS (iPhone, iPad & iPod Touch) and Android in Summer 2012. A development update for the Android release of the game was issued in February 2013,[6] followed by a release announcement in May 2013.[2]

Funsize is based on the last build of Carmageddon TV (which had the most recent version of the physics engine), and greatly upgraded from that. In DATA_IOS/DATA/SETUP/BUILDNUMBER.TXT, one can find the following strings:

#define VERSION_DATE "Thu Dec 16 12:27:43 2004" //changed on every disc build
'Gizmondo', 'Gizmondo Games', 'Gizmondo Studios' and the 'Gizmondo' logos and devices are trade marks of Gizmondo Europe Limited. (c) 2005 Gizmondo Europe Limited. All rights reserved. (c) 2005 SCi Games. All rights reserved. FOR NON COMMERCIAL PERSONAL USE ONLY. Unauthorised copying, publishing, distribution, communication to the public, transmission, sublicensing, rental, leasing, lending, modification, translation, performance, resale, creation of derivative works and decompiling are prohibited. Published and Distributed by Gizmondo Games.

Release

Carmageddon was released to Apple's App Store on October 17, 2012[7]. To thank Kickstarter backers, the app was free for the first 24 hours of its release, and on sale for $1.99/£1.49 for a limited time afterwards (the regular price being $3.99/£2.49). In addition, the app was playable at Eurogamer Expo 2012, and there was a Facebook competition to allow one fan to download the app 2 days early - It was won by a user called Mjulstein.[8]

On 3 May 2013, a newsletter and trailer announced that Carmageddon Funsize would be released for Android devices on May 10th 2013, via the Google Play store. Again to thank the community, a "promo version" (the full game in all but name) was available to download for free for 24 hours[2], being replaced by the full game costing £1.49 after that. The iOS release will also be free for those 24 hours[9].

The Android version of the game was included in Humble Mobile Bundle 2, which started 25 September 2013 and ran for 2 weeks. Bundle buyers would unlock it along with Ravensword: Shadowlands if they paid above the current average cost of donations.

Version history

Carmageddon Funsize is the first game in the franchise that can be patched automatically by Stainless.

This article or section is a stub. You can help Carmageddon Wiki by expanding it.
Version history (iOS)
1.3 Unknown
  • Updated Facebook functionality
1.2 Unknown
  • Stability improvements
  • Fix for sound loss issue on iOS 6.0
  • Various other minor bug fixes and improvements
1.0? 17/10/2012
  • First iOS release


Version history (Android)
1.1.320[10] 11/11/2013
  • Controller support:
    • Sony Ericsson Xperia Play
  • Bug fixes and stability improvements including:
    • Small videos for Android 4.3
    • Graphical issues with Samsung Galaxy SII Plus
None[11] 30/05/2013
  • Minor icon update (compliance issue)
1.0? 10/05/2013
  • First Android release

See also

External links

Gallery

References

Carmageddon games (cat)
Main titles Carmageddon · Carmageddon II: Carpocalypse Now · Carmageddon: TDR 2000 · Carmageddon: Reincarnation
Expansion Packs Carmageddon Splat Pack · The Nosebleed Pack
Console & Handheld titles Carmageddon (Game Boy Color) · Carmageddon (PlayStation) · Carmageddon 64 · Carmageddon (Mobile) · Carmageddon (Funsize) · Carmageddon: Crashers
Cancelled titles Carmageddon: TDR 2000 (Game Boy Color) · Carmageddon (Gizmondo) · Carmageddon TV · Carmageddon 4 Ever · Crude Awakening